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Tides of numenera classes
Tides of numenera classes













tides of numenera classes

Even objects you pick up in the game world, referred to as artefacts and oddities, can reveal little mini-quests upon examination, where deciphering the runes carved on its surface or completing a short text adventure can yield a small reward. You could kill it anyway and give its corpse to the Foundry’s robot foreman, who will fashion it into an item you need to complete another quest.Īnd this is one of the least interesting of Numenera’s many storylines (probably a 4/10 on the weirdness scale) just wait until you’re conversing with a man who has a portal to other dimensions in his chest (7/10) or investigating the mystery of the ghostly woman huddled in the corner of the psychics’ bar (10/10!!!). You could try to reunite it with its subterranean tribe. But if you’re perceptive, you can decipher its language and speak to it, opening up a bunch of other options. You could simply kill the creature and put the people’s minds at rest. An early example involves a strange creature in a district of Sagus Cliffs that is said to be terrorising the locals. Each mission you encounter has a multitude of ways to complete it, and many interlink with one another so that completing one will hint at a solution to the next. The same level of thoughtfulness is applied to the quests themselves. Wherever possible, InXile incorporates failure as part of the experience, leaving you other avenues to pursue or having it simply lead to a different resolution. It isn’t all about finding a way to succeed in a particular action either. On top of this is a host of other potential influences on dialogue, such as Quick Fingers, which lets you snatch something from a cubbyhole or off another person, and Amenisis, your character’s unique ability to see and sometimes even alter the past. If you want to persuade someone into giving you an item, for example, you can spend a certain number of intellect points to increase the chance of success, whereas if you wanted to intimidate a group of hostile thugs and scare them out of fighting you, you would spend Might points to complete that action. These pools are used to take actions both in combat and in dialogue.

tides of numenera classes

Basically, your character's abilities are split into three pools: might, speed and intellect. Numenera’s dialogue and questing system is one of the best designed I’ve encountered.















Tides of numenera classes